GGJ - Diversifiers list annouced


#1

Source

Our GGJ 2015 Diversifier Committee has put together a list of different kinds of additional constraints for different tastes and interests; some of them are more about technical, some about the design and some about style, art or audio. There are also diversifiers for those of you, who would like to jam for a cause! Check out the list and use them for set challenge or just for the inspiration!

  1. Noise Generator: The mechanic of the game is based on players having to stay in constant communication with each other.
  2. Folk: The game uses a folk or indigenous art style of your region.
  3. NES: Make the game playable on an old school console, either directly or through an emulator.
  4. Wrist Watcher: The game is playable on a smart-watch, or uses wearable technology in some way.
  5. Clueless Parents: The game helps kids teach something to their parents or other family members.
  6. Batch Job: The game is a batch file from any operating system, using command line tools found in an out of the box installation.
  7. Chimera: The game is played partly as a digital and partly as a non-digital (board, card, etc.) game.
  8. Hyper-Local: The game is set in your town/city and contains elements locals can identify, while still being entertaining for a global audience.
  9. Can I Try?: Any spectator of the game automatically becomes a player as well.
  10. This is How it Feels: The game raises awareness of how hate speech or unfair accusations feel, and what kind of effect they have on their targets.
  11. Stephen Hawking Can Play This: In the game everything (including any menus) can be navigated with one button, without any need for quick / precisely timed presses.
  12. Eagle Ear: The game is primarily visual, but is also playable by visually impaired players, either through audio design, or through a screenreader (VoiceOver, Talkback, JAWS etc).
  13. Relatively Speaking: A game based on the 100th anniversary of Einstein’s theory of general relativity, which explained that massive objects cause a distortion in space-time, such as light bending around black holes.
  14. Public Domain Class of 2015: Make a game based on the works entered to Public Domain on 1st January 2015 - for instance works of:
    Wassily Kandinsky, Edvard Munch, Edith Sitwell, Piet Mondrian,
    Antoine de Saint-Exupéry, Felix Nussbaum, Filippo Tommaso Emilio
    Marinetti, Glenn Miller, Flannery O’Connor, and Ian Fleming (cough,
    James Bond, cough), depending on your country.
  15. Code for Good (Sponsored by Intel): Make a game with the goal of improving literacy, or inspiring interest in science, technology, engineering and mathematics (STEM) fields.

One proposal so far is that a combination of 2, 8 10 and 15 could make for a very cool fleg game collection :stuck_out_tongue: What do you think?


#2

Streets of Rage: Fleg Edition.


#3

In order to facilitate this, I’m making available all my import consoles and dev carts to any team in Belfast who wishes to use them. It’s unlikely we’ll see ill preparation though from anyone willing to take up the challenge :stuck_out_tongue:

EDIT: For completeness, list:

  • Original NES [NTSC + PAL] (Everdrive N8)
  • Snes Jr. [NTSC] + Snes 1chip [PAL] (sd2snes USB)
  • Mega Drive Model 1 [NTSC-J Rev2] (Mega Everdrive)
  • Mega Drive Model 2 + MegaCD2 [PAL] (Megacart V1)
  • Nintendo64 [PAL (RGBMod)] (Everdrive 64 V3)
  • PS1 [PAL SCPH-1002] (PSIO V2.1)
  • Game Boy (Drag ‘n’ Derp)
  • Game Boy Advance SP (EZ-Flash IV)
  • BBC Micro Model B (Turbo MMC + RAM Expansion)

This is probably the scope of what is considered retro, so will leave it there. If anyone wishes to use these, just drop me a message. There is also an Amiga 500+ at Farset (contact @panloaf for details)


#4

Streets of Rage: Fleg Edition.

In the style of Edvard Munch… 14. Done.